A simple balancing solution

Here's the algorithm in action. They just need to add this balancing after the current matchmaker finds 24 pilots for a match.

Initial player pool of 24 pilots once a match is found using the current matchmaker (randomly generated average match score of each pilot's currently chosen weight class, refresh to see new example):
Array ( [0] => 217 [1] => 672 [2] => 364 [3] => 720 [4] => 132 [5] => 288 [6] => 811 [7] => 650 [8] => 301 [9] => 128 [10] => 545 [11] => 144 [12] => 681 [13] => 380 [14] => 173 [15] => 594 [16] => 385 [17] => 768 [18] => 302 [19] => 588 [20] => 107 [21] => 898 [22] => 460 [23] => 307 )
Worst possible team: 2843 total, 237 average
Best possible team: 7772 total, 648 average
Worst possible skill difference: 4929 total, 411 average (This is how some matches are now)
Balanced skill difference: 207 total, 17 average (Why do we not do this?)

Balanced team one: 5411 total, 451 average
Array ( [0] => 898 [1] => 768 [2] => 681 [3] => 650 [4] => 588 [5] => 460 [6] => 364 [7] => 302 [8] => 288 [9] => 173 [10] => 132 [11] => 107 ) Balanced team two: 5204 total, 434 average
Array ( [0] => 811 [1] => 720 [2] => 672 [3] => 594 [4] => 545 [5] => 385 [6] => 380 [7] => 307 [8] => 301 [9] => 217 [10] => 144 [11] => 128 )

Would you like to play in the worst case scenario (how it currently is sometimes)? Or would you like to play an actual balanced match from the example above?