A simple balancing solution

Here's the algorithm in action. They just need to add this balancing after the current matchmaker finds 24 pilots for a match.

Initial player pool of 24 pilots once a match is found using the current matchmaker (randomly generated average match score of each pilot's currently chosen weight class, refresh to see new example):
Array ( [0] => 145 [1] => 723 [2] => 565 [3] => 351 [4] => 736 [5] => 616 [6] => 588 [7] => 531 [8] => 128 [9] => 659 [10] => 887 [11] => 124 [12] => 428 [13] => 835 [14] => 377 [15] => 434 [16] => 472 [17] => 439 [18] => 615 [19] => 834 [20] => 687 [21] => 563 [22] => 522 [23] => 737 )
Worst possible team: 4514 total, 376 average
Best possible team: 8482 total, 707 average
Worst possible skill difference: 3968 total, 331 average (This is how some matches are now)
Balanced skill difference: 134 total, 11 average (Why do we not do this?)

Balanced team one: 6431 total, 536 average
Array ( [0] => 887 [1] => 834 [2] => 736 [3] => 687 [4] => 616 [5] => 588 [6] => 531 [7] => 472 [8] => 434 [9] => 377 [10] => 145 [11] => 124 ) Balanced team two: 6565 total, 547 average
Array ( [0] => 835 [1] => 737 [2] => 723 [3] => 659 [4] => 615 [5] => 565 [6] => 563 [7] => 522 [8] => 439 [9] => 428 [10] => 351 [11] => 128 )

Would you like to play in the worst case scenario (how it currently is sometimes)? Or would you like to play an actual balanced match from the example above?